✅ Part 3 of Start building with Rive for iOS
Welcome to issue #67 of the iOS Coffee Break Newsletter 📬.
Last week, we carried on with our "Start building with Rive for iOS" series and wrapped up part 2.
If you haven't had a chance to read it yet, I recommend checking it out first to get the most value from the series.
Now, we're moving on to part 3, where we'll explore topics like rendering dynamic content, supporting multiple languages in Rive animations, and efficiently managing assets.
The Plan
In this edition, I'll guide you through the mechanics of data binding with Rive View Models, show how to load and apply fonts to animations and explain how to implement fallback fonts that Rive can rely on when the main font lacks certain characters. We'll follow this approach:
